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    Á¤º¸°ü¸®±â¼ú»ç & ÄÄÇ»ÅͽýºÅÛÀÀ¿ë±â¼ú»ç Vol. 5 ¼ÒÇÁÆ®¿þ¾î °øÇÐ

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    ISBN: 9788931553178 509ÂÊ »çÀÌÁî Á¤º¸ ÁغñÁß

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    1. ÀÌ Ã¥Àº Çпø ¼ö°­À» ÅëÇØ ½ÀµæÇÑ ³»¿ë°ú ¸àÅ丵À» ÁøÇàÇϸ鼭 ½º½º·Î ÇнÀÇÑ ³»¿ëÀ» ¹ÙÅÁÀ¸·Î ´ä¾È ÇüÅ·ΠÀÛ¼ºÇÏ¿´°í, ITºÐ¾ß ±â¼ú»çÀÎ Á¤º¸°ü¸®±â¼ú»ç¿Í ÄÄÇ»ÅͽýºÅÛÀÀ¿ë±â¼ú»ç ÀÚ°ÝÀ» ÃëµæÇϱâ À§ÇØ ÇнÀÇϰí Àְųª ÇнÀÇϰíÀÚ ÇÏ´Â ºÐµéÀ» À§ÇØ ¸¸µé¾ú½À´Ï´Ù.
    2. º» ±³Àç´Â ¹ßÀü µ¿Çâ, ¹è°æ ±×¸®°í À¯»ç ±â¼ú°úÀÇ ºñ±³, ´Ù¾çÇÑ µµ½ÄÈ­ µî 25³â°£ÀÇ ½Ç¹« °³¹ßÀÚ °æÇèÀ» Åä´ë·Î ÀÛ¼ºÇÑ ³»¿ëÀ¸·Î dzºÎÇÑ °æÇèÀûÀÎ ¿ä¼Ò°¡ ³»ÀçµÇ¾î ÀÖ´Â ÀåÁ¡ÀÌ ÀÖ½À´Ï´Ù.
    ¡á Ã¥ÀÇ Æ¯Â¡
    Part 1. Software °øÇп¡¼­´Â
    SW...
    ¡á Ã¥¼Ò°³
    1. ÀÌ Ã¥Àº Çпø ¼ö°­À» ÅëÇØ ½ÀµæÇÑ ³»¿ë°ú ¸àÅ丵À» ÁøÇàÇϸ鼭 ½º½º·Î ÇнÀÇÑ ³»¿ëÀ» ¹ÙÅÁÀ¸·Î ´ä¾È ÇüÅ·ΠÀÛ¼ºÇÏ¿´°í, ITºÐ¾ß ±â¼ú»çÀÎ Á¤º¸°ü¸®±â¼ú»ç¿Í ÄÄÇ»ÅͽýºÅÛÀÀ¿ë±â¼ú»ç ÀÚ°ÝÀ» ÃëµæÇϱâ À§ÇØ ÇнÀÇϰí Àְųª ÇнÀÇϰíÀÚ ÇÏ´Â ºÐµéÀ» À§ÇØ ¸¸µé¾ú½À´Ï´Ù.
    2. º» ±³Àç´Â ¹ßÀü µ¿Çâ, ¹è°æ ±×¸®°í À¯»ç ±â¼ú°úÀÇ ºñ±³, ´Ù¾çÇÑ µµ½ÄÈ­ µî 25³â°£ÀÇ ½Ç¹« °³¹ßÀÚ °æÇèÀ» Åä´ë·Î ÀÛ¼ºÇÑ ³»¿ëÀ¸·Î dzºÎÇÑ °æÇèÀûÀÎ ¿ä¼Ò°¡ ³»ÀçµÇ¾î ÀÖ´Â ÀåÁ¡ÀÌ ÀÖ½À´Ï´Ù.
    ¡á Ã¥ÀÇ Æ¯Â¡
    Part 1. Software °øÇп¡¼­´Â
    SW Á¤ÀÇ, ºÐ·ù, Ư¼º, °³³ä, À¯Çü, ±×¸®°í SW °øÇÐÀÇ Åº»ý ¹è°æ°ú ±¸¼º¿ä¼Ò, ¸ðµâÈ­¿Í ºÐÇÒ°ú Á¤º¹, ¿ª°øÇÐ, Àç°øÇÐ µî¿¡ ´ëÇÑ ³»¿ëÀÔ´Ï´Ù. [°ü·Ã ÅäÇÈ - 14°³]
    Part 2. Software °³¹ß ¸ðÇü(¸ðµ¨)¿¡¼­´Â,
    S/W °³¹ß °úÁ¤¿¡ Àû¿ëµÉ °³¹ß ¸ðÇüÀ¸·Î ÆøÆ÷¼ö, ÇÁ·ÎÅäŸÀÌÇÎ, ³ª¼±Çü, ÁõºÐÇü°ú ÁøÈ­Çü, RAD ¸ðÇü, ±×¸®°í °¢ ¸ðµ¨ °£ÀÇ »ó°ü°ü°è µî¿¡ ´ëÇØ ÇнÀÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ - 11°³]
    Part 3. S/W °³¹ß ¹æ¹ý·Ð¿¡¼­´Â,
    S/W °³¹ß ¹æ¹ý·ÐÀÎ ±¸Á¶Àû, Á¤º¸°øÇÐ, °´Ã¼ÁöÇâ, CBD, ±×¸®°í Agile, TDD, SPL, XP, RUP, SCRUM, MDD, DevOps, Kanban, Lean µî ¹æ¹ý·Ð¿¡ ´ëÇØ ´ä¾ÈÈ­ ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ - 16°³]
    Part 4. UML(Unified Modeling Language)¿¡¼­´Â,
    Modeling ¾ð¾î·Î UMLÀÌ ÇÊ¿äÇÑ ÀÌÀ¯¿Í °³¹ß ¹æ¹ý·Ð°úÀÇ °ü°è, UMLÀÇ 4+1 View ¸ðÇü, °ü°èÇ¥½ÃÀÎ ÀϹÝÈ­, ½Çüȭ, ÀÇÁ¸¿¡ ´ëÇÑ ¿¹Á¦ Coding¿¡ ´ëÇÑ ³»¿ëÀÔ´Ï´Ù. [°ü·Ã ÅäÇÈ - 24°³]
    Part 5. µðÀÚÀÎ ÆÐÅÏ(Design Pattern)¿¡¼­´Â,
    Ãß»óÈ­ÀÇ Á¤ÀÇ¿Í Ãß»ó Ŭ·¡½º »ý¼º ¹æ¹ý, Prototype, Singleton, Abstract Factory, Iterator, Adapter ÆÐÅÏ(Pattern)¿¡ ´ëÇÑ ¿¹Á¦µéÀ» ÇнÀÇÒ ¼ö ÀÖµµ·Ï ´ä¾ÈÈ­ ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ - 9°³]
    Part 6. °´Ã¼ ÁöÇâ ¾ð¾î¿¡¼­´Â,
    °´Ã¼ ÁöÇâ ¾ð¾î¿¡ ´ëÇÑ ±¸¼º ¿ä¼Ò, °´Ã¼, Ŭ·¡½º, ±â´É, ¼Ó¼º¿¡ ´ëÇÑ Á¤ÀÇ¿Í Æ¯Â¡, »ó¼Ó, Ãß»óÈ­, ¼³°è ¿øÄ¢, Á¤º¸Àº´Ð µî ½Ç °´Ã¼ ÁöÇâ ¾ð¾îÀÇ ¿¹Á¦¿¡ ´ëÇØ ÇнÀÇÒ ¼ö ÀÖ½À´Ï´Ù. [°ü·Ã ÅäÇÈ-15°³]
    Part 7. ¾ÆÅ°ÅØÃ³(Architecture) ½ºÅ¸ÀÏ¿¡¼­´Â,
    IEEE 1471 ¾ÆÅ°ÅØÃ³ÀÇ ³»¿ë°ú S/W ¾ÆÅ°ÅØÃ³ ½ºÅ¸ÀÏÀÎ MVC, Repository, Layered, Pipe and Filter, PHP¿¡ ´ëÇÑ ºÎºÐÀ¸·Î ÀÌÇØ À§ÁÖ·Î ÇнÀÇÒ ¼ö ÀÖµµ·Ï ±â¼úÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ - 9°³]
    Part 8. OSS(Open Source Software)¿Í LicenseÀÇ Á¾·ù¿¡¼­´Â,
    OSS »ç¿ë½ÃÀÇ Àå´ÜÁ¡, Àû¿ë½ÃÀÇ Process¿Í Ư¡, Hidden Patent, ÁöÀû Àç»ê±Ç, GPL 2.0/3.0, LGPL 2.0 µî¿¡ ´ëÇÑ ³»¿ëÀ¸·Î ÀÛ¼ºÇß½À´Ï´Ù. [°ü·Ã ÅäÇÈ -10°³]
    Part 9. Project °ü¸®¿¡¼­´Â,
    PMBOKÀÇ 5´Ü°è Project °ü¸® Process, Project¿Í Program, PortfolioÀÇ Á¤ÀÇ, PM°ú PMOÀÇ ¿ªÇÒ, ProjectÀÇ 10´ë °ü¸® ¿µ¿ª, WBS, CPM¿¡ ´ëÇÑ ´ä¾ÈÈ­ÇÑ ³»¿ëÀÔ´Ï´Ù. [°ü·Ã ÅäÇÈ - 19°³]
    Part 10. Process¿Í Product °ËÁõ¿¡ ´ëÇÑ ±¹Á¦Ç¥ÁØ¿¡¼­´Â,
    S/W °³¹ß °úÁ¤¿¡ Àû¿ëµÉ ±¹Á¦Ç¥ÁØÀ¸·Î ISO/IEC 14598, 9126, 21500, 12207, 25000, 26262, 12119, 20000, 15504(SPICE), CMM, GSÀÎÁõ µî¿¡ ´ëÇÑ ºÎºÐÀÔ´Ï´Ù. [°ü·Ã ÅäÇÈ - 15°³]
    Part 11. ǰÁú°ü¸®¿¡¼­´Â,
    S/W ǰÁú°ü¸® ¹æ¾È, Àü·« ¹× Verification°ú Validation, ǰÁú º¸Áõ ¹æ¾È, Daily Build, Regression Test, Test Automation µî¿¡ ´ëÇÑ ³»¿ëÀ» ÇнÀÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ - 28°³]
    Part 12. ±â¼º°í °ü¸®¿¡¼­´Â,
    ÇÁ·ÎÁ§Æ® ºñ¿ëÀÇ °èȹ ´ëºñ ½ÇÀûÀÇ Â÷ÀÌ(CV), ½ÇÁ¦ ¿¹»ó ¿ø°¡ È¿À²(CPI), Project ÁøÃ´»çÇ× ÆÄ¾Ç(SV), ÇöÀç ÁøÇàÁßÀÎ IT ÇÁ·ÎÁ§Æ®ÀÇ »óŸ¦ Áø´ÜÇÒ ¼ö ÀÖµµ·Ï ÇÏ¿´½À´Ï´Ù. [°ü·Ã ÅäÇÈ ? 4°³]

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    PART 1. Software °øÇÐ
    1. SoftwareÀÇ Á¤ÀÇ, ºÐ·ù, Ư¼º
    2. SoftwareÀÇ °³³ä, SWÀÇ À¯Çü
    3. Software À§±â¿Í À̸¦ ÇØ°áÇϱâ À§ÇÑ ¹æ¾È
    4. Software °øÇÐÀ̶õ ¹«¾ùÀ̸ç S/W °øÇÐÀÇ ±¸¼º¿ä¼Ò¿Í ¿ø¸®
    5. IEEE »êÇÏ S/W °øÇРǥÁØ À§¿øÈ¸¿¡¼­ S/W °øÇÐÀÇ ±Ùº» Áö½ÄÀ» ±ÔÁ¤ÇÑ SWEBOK(SW Engineering Body Of Knowledge)
    6. S/W »ê¾÷ À°¼º Àü·«
    7. S/WÀÇ ¼³°è ¿ø¸® Áß ¸ðµâ(Module)È­¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    8. S/W ¼³°è ¿ø¸®¿¡¼­ ºÐÇÒ°ú Á¤º¹(Divide & Conquer)
    9. Software ³­µ¶È­(Obfuscation)
    10. SoftwareÀÇ Àç»ç¿ë(Reuse)ÀÇ È°¿ë, ¸ñÀû, ±¸Çö ¹æ¹ý
    11. Software °ü¸®¸¦ À§ÇÑ ±âÁؼ±(Baseline)
    12. Module, Component, Service¿¡ ´ëÇØ °¢°¢ ¼³¸íÇÏ°í ºñ±³ÇϽÿÀ.
    13. ÀÓº£µðµå(Embedded) Software
    14. S/WÀÇ »ý»ê¼º Çâ»ó ±â¹ýÀÎ ¿ª°øÇÐ(Reverse Engineering)°ú Àç°øÇÐ(Re-Engineering).
    PART 2. Software °³¹ß ¸ðÇü(¸ðµ¨)
    15. SDLC(S/W Development Life Cycle)
    16. ÆøÆ÷¼ö(Waterfall) ¸ðµ¨(Model)
    17. ÇÁ·ÎÅäŸÀÌÇÎ(Prototyping) ¸ðµ¨(Model)
    18. ³ª¼±Çü(Sprial) °³¹ß ¸ðµ¨(Model)
    19. ÁõºÐÇü(Incremental)°ú ÁøÈ­Çü(Evolutional) ¸ðµ¨(Model)
    20. RAD(Rapid Application Development) ¸ðµ¨
    21. Clean Room °³¹ß ¸ðÇü(¸ðµ¨)¿¡¼­ 3°¡Áö Box ±¸Á¶
    22. SDLC ¸ðµ¨ ¼±Á¤±âÁذú °¢ ¸ðµ¨ÀÇ »ó°ü °ü°è
    23. SDLC(Software Development Life Cycle)°úÁ¤¿¡¼­ ±¸Çö ´Ü°è¿¡¼­ÀÇ Action Item(Activity)°ú ÀÏÁ¤ Áö¿¬ÀÌ ¹ß»ýµÇ¾úÀ» ¶§ PM(Project Manager) ÀÔÀå¿¡¼­ÀÇ ´ëó ¹æ¾È
    24. SDLC °úÁ¤¿¡¼­ ÇÊ¿äÇÑ Review, Inspection, Walkthrough
    25. ÀüÅëÀûÀÎ S/W °³¹ß Model°ú OSS(Open Source Software)°³¹ß ModelÀÇ Â÷ÀÌÁ¡
    PART 3. S/W °³¹ß ¹æ¹ý·Ð
    26. S/W °³¹ß ¹æ¹ý·Ð(±¸Á¶Àû, Á¤º¸°øÇÐ, °´Ã¼ÁöÇâ, CBD °³¹ß ¹æ¹ý·Ð)
    27. Agile Process
    28. S/W °³¹ß ¹æ¹ý·ÐÀÎ Agile MethodologyÀÇ Á¤ÀÇ, Ư¼º, Àå´ÜÁ¡
    29. ¸ð¹ÙÀÏ(Mobile) App. °³¹ßÀÇ Æ¯¼º°ú À̽´¿¡ ´ëÇØ¿© ¼³¸íÇÏ°í ¾ÖÀÚÀÏ(Agile)À» Ȱ¿ëÇÏ¿© ¸ð¹ÙÀÏ °³¹ß ȯ°æ¿¡ ÀûÇÕÇÑ °³¹ß ¹æ¹ýÀ» Á¦½Ã
    30. TDD(Test Driven Development)
    31. SPL(Software Product Line)
    32. XP(eXtreme Programming)
    33. RUP(Rational Unified Process)
    34. XP(eXtreme Programming)¿Í RUP ºñ±³
    35. SCRUM
    36. MDD(Model Driven Development)
    37. ¸ðµ¨ ±â¹ÝÀÇ S/W °³¹ß ¹æ½Ä, MDA(Model Driven Architecture)
    38. DevOps(Development + Operation)
    39. Kanban S/W °³¹ß ¹æ¹ý·Ð¿¡ ´ëÇØ ¼³¸íÇϰí SCRUM ¹æ¹ý°ú ºñ±³
    40. CASE(Computer Aided Software Engineering)
    41. ¸°(Lean) °³¹ß ¹æ¹ý·Ð
    PART 4. UML(Unified Modeling Language)
    42. Modeling¸¦ Á¤ÀÇÇÏ°í ¸ñÀû°ú Software¿¡¼­ Modeling ÀÌ ÇÊ¿äÇÑ ÀÌÀ¯
    43. UML(Unified Modeling Language)¿¡ ´ëÇØ Á¤ÀÇÇÏ°í Æ¯Â¡°ú °³¹ß ¹æ¹ý·Ð°úÀÇ °ü°è
    44. S/W °øÇп¡¼­ ¸ðµ¨¸µ(Modeling)ÀÇ °³³ä°ú ¸ðµ¨¸µ¾ð¾î·Î UMLÀÌ ÇÊ¿ä ÀÌÀ¯
    45. UML(Unified Modeling Language)¿¡ ´ëÇØ ±¸¼º¿ä¼Ò
    46. UMLÀÇ ±¸¼º¿ä¼Ò Áß »ç¹°(Thing)ÀÇ ¼¼ºÎ ³»¿ë
    47. ¸ðµ¨¸µ(Modeling)°ú ÇÁ·Î±×·¡¹Ö(Programming)À» ºñ±³ÇÏ°í °³¹ß°úÁ¤¿¡¼­ Àû¿ëµÇ´Â UML DiagramÀÇ Á¾·ù
    48. UMLÀÇ 4+1 View ¸ðÇü(Model).
    49. UMLÀÇ 4+1 View ModelÀ» ¼³¸íÇϰí SDLC °úÁ¤ Àû¿ë
    50. UML¿¡¼­ °ü°è(Relationship)Ç¥½Ã´Â 6°¡Áö(¿¬°ü, ÀÇÁ¸, ÀϹÝÈ­, ½Çüȭ, ÁýÇÕ¿¬°ü, ÇÕ¼º¿¬°ü)°ü°è·Î Ç¥½ÃµÈ´Ù. °¢°¢ ¼³¸íÇÏ°í ½Ç»ýȰ¿¡¼­ »ç¿ëµÇ´Â ¿¹¸¦ Notation(µµ½ÄÈ­)
    51. ´ÙÀ½ÀÇ Class Diagram¸¦ ÀÚ¹Ù Code·Î ÀÛ¼ºÇϰí Á¤º¸Àº´Ð¿¡ »ç¿ëµÈ Á¢±Ù Á¦¾îÀÚ¿¡
    ´ëÇØ ¼³¸íÇϽÿÀ.
    52. ´ÙÀ½ Class DiagramÀ» ÀÚ¹Ù(JAVA) Code·Î º¯È¯ÇϽÿÀ.
    53. ´ÙÀ½ UML ½ÃÄö½º(Sequence) ´ÙÀ̾î±×·¥(Diagram)À» ¼³¸íÇϰí JAVA Code·Î ±¸ÇöÇϽÿÀ.
    54. ´ÙÀ½ÀÇ ±¸¼º °´Ã¼¸¦ ÀÌ¿ëÇÏ¿© Sequence DiagramÀ¸·Î Ç¥½ÃÇϽÿÀ(³»¿ëÀ» »ó¼¼È÷).
    55. ¾Æ·¡¿Í °°Àº ÀüÀÚ°è»ê±â¸¦ °´Ã¼ ÁöÇâ ¾ð¾î¸¦ »ç¿ëÇÏ¿© »ý¼ºÇϰíÀÚ ÇÑ´Ù. Class Diagram À¸·Î Ç¥±âÇÏ´Â ¹æ¹ý¿¡ ´ëÇØ ¼³¸íÇϽÿÀ.
    56. UML2.0(4°èÃþ°ú 4°¡Áö ¿µ¿ªÀ§ÁÖ·Î)
    57. SW Á¦Ç°ÀÌ ½ÃÀå¿¡ Ãâ½ÃµÈ ÈÄ »ç¿ëÀڷκÎÅÍ ¿¹±âÄ¡ ¾ÊÀº ¹®Á¦Á¡ÀÌ ÀÖ´Ù°í Service Desk¿¡ Á¢¼öµÇ¾ú´Ù. SLA(Service Level Management)¿¡´Â 3ÀÏ À̳»¿¡ °³¼± ´ëÀÀÇØ¾ß ÇÑ´Ù°í ¸í½ÃµÇ¾î ÀÖ´Ù. 3ÀÏ À̳»¿¡ Issue¸¦ °³¼±(Clear)ÇÏ´Â °úÁ¤À» UMLÀÇ Timing Diagram À¸·Î ±â¼úÇϽÿÀ(°³¼±Àº °³¹ß ´ã´çÀÚ, °ËÁõÀº ǰÁú ´ã´çÀÚ°¡ ÁøÇàÇÏ¸ç °¢°¢ 1ÀϾ¿ ¼Ò¿äµÈ´Ù°í °¡Á¤ÇÑ´Ù).
    58. ¾Æ·¡ Code¿¡ ´ëÇØ Class DiagramÀ¸·Î Ç¥ÇöÇÏ°í ¼³¸íÇϽÿÀ.
    59. UMLÀÇ È®Àå ¸ÞÄ¿´ÏÁò(Extensibility Mechanism) (Stereotype »ç¿ë¿¡ ´ëÇØ ¿¹¸¦ µé¾î ¼³¸íÇϽÿÀ)
    60. ¾Æ·¡ UMLÀÇ ½ºÅ×·¹¿À(Stereotype)¸¦ JAVA ¾ð¾î·Î Coding ÇÏ°í ¸¹ÀÌ »ç¿ëµÇ´Â Stereotype 3°¡Áö ÀÌ»ó ³ª¿­Çؼ­ ¼³¸íÇϽÿÀ.
    61. UMLÀÇ State Machine Diagram ¿¡ ´ëÇØ ¼³¸íÇÏ°í ¿¤¸®º£ÀÌÅÍ(Elevator)ÀÇ ¿¹¸¦ µé¾î State Machine DiagramÀ¸·Î Ç¥½ÃÇϽÿÀ.
    62. UMLÀÇ ¿¬°ü(Association)°ü°è¿Í ¹æÇ⼺ÀÌ ÀÖ´Â ¿¬°ü(Directed Association)¿¡ ´ëÇØ ¿¹¸¦ µé¾î ¼³¸íÇϰí Directed Association¿¡ ´ëÇØ¼­´Â ¿¹Á¦ »óȲÀ» µé¾î Coding ÇϽÿÀ.
    63. UMLÀÇ ÀϹÝÈ­(Generalization) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇϰí CodingÇϽÿÀ
    64. UMLÀÇ ½Çüȭ(Realization) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇϰí CodingÇϽÿÀ.
    65. UMLÀÇ ÀÇÁ¸(Dependency) °ü°è¿¡ ´ëÇØ ¿¹Á¦ »óȲÀ» µé¾î ¼³¸íÇϰí CodingÇϽÿÀ.
    PART 5. µðÀÚÀÎ ÆÐÅÏ(Design Pattern)
    66. µðÀÚÀÎÆÐÅÏ(Design Pattern)
    67. µðÀÚÀÎÆÐÅÏÀÇ Á¾·ù¸¦ ±â¼úÇÏ°í °¢ ÆÐÅÏ º° °£´ÜÇÑ ¼³¸í°ú Ȱ¿ë¿¹
    68. Prototype ÆÐÅÏ(Pattern)
    69. Singleton Pattern
    70. °´Ã¼ÁöÇâ °³³ä¿¡¼­ Ãß»óÈ­(Abstract)¿¡ ´ëÇØ Á¤ÀÇÇϰí Ãß»ó Ŭ·¡½º(Class)¸¦ »ý¼ºÇÑ ÈÄ À̸¦ Ȱ¿ëÇÑ Code¸¦ ±¸ÇöÇÏ°í ¼³¸íÇϽÿÀ.
    71. Abstract Factory Pattern¿¡ ´ëÇØ ¼³¸íÇÏ°í ¾Æ·¡ Code¸¦ Class DiagramÀ¸·Î Ç¥ÇöÇÑ ÈÄ Abstract Factory Pattern¸¦ Àû¿ëÇÏ¿© Coding ÇϽÿÀ( Starcraft¿¡ ³ª¿À´Â Teran Unit ÀÓ).
    72. Iterator Pattern¿¡ ´ëÇØ ¼³¸íÇϰí Java ¾ð¾î¿¡ Àû¿ëµÈ ¿¹Á¦¸¦ ±â¼úÇϽÿÀ.
    73. Iterator PatternÀ» »ç¿ëÇÏ¿© Factory Method Pattern¸¦ ±¸ÇöÇϽÿÀ.
    7

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